Inspired by the noir aesthetics of Alan Wake and Max Payne — an alley soaked in neon and rain, like a page from a crime thriller.
Built in Unreal Engine 5 with Nanite for architecture and Lumen for lighting. The materials prioritize wet surfaces: puddles mirror neon, rain diffuses color across asphalt, volumetric fog interacts with overhead light.
Atmosphere over spectacle. Confined geometry, neons, layered lighting — tension is built in. An abandoned industrial city at night. Nothing here is accidental.